The GameCube: Nintendo’s Diamond in the Rough.

Game Review: Skytar Lacked Storytelling

The GamCube is one of my favorite consoles of all time, if not my favorite. Having been the console I started playing games on. I initially bought Luigi’s Mansion as the first game I ever purchased with my own money, and since then I’ve loved the GameCube more and more as I continued to discover the great library the game has.

Although, as a kid, I was pretty dumb so a majority of the games I rented or bought were, unfortunately, movie tie-in games. Shark Tale, The Incredibles, Spider-Man 2, all of these varied in quality,

Through the years of course I started playing games that were heralded as instant classics for their time, including Metroid Prime, Tales of Symphonia, F-Zer0 GX, Super Monkey Ball, and many more.

Obviously having grown up with the GameCube, there are quite a few things that I never realized as a kid, that I ended up realizing while researching for this video.

One of those was that the GameCube was in many ways more powerful than the PlayStation 2, and the Xbox. I had always assumed the GameCube was the weakest since it didn’t get as many games. Or the fact that compared to the PlayStation 2, the GameCube was found to be more developer-friendly in many ways. I was most astounded by how the GameCube ended up influencing not only the Wii, but the 3DS and even the Nintendo Switch in ways. The research for this video was incredibly fun, and if you wanna check out the sources I used, they’ll be listed below.

Sources:

https://web.archive.org/web/20141219030057/http://www.bloomberg.com/apps/news?pid=newsarchive&sid=aE00U63dING0

https://web.archive.org/web/20140802122412/http://kidscreen.com/2013/11/12/the-plumbers-apprentice/#ixzz2pM1cs2fX

https://web.archive.org/web/20140119200658/http://www.ign.com/articles/2000/02/05/33-more-powerful-than-ps2

https://web.archive.org/web/20140723024359/http://www.zdnet.com/news/nintendo-delays-dolphin-console/106173

https://web.archive.org/web/20140531013521/http://www.ign.com/articles/1999/10/19/piecing-dolphin-together

https://www.ign.com/wikis/e3/E3_2000

https://www.ign.com/wikis/e3/Nintendo_at_E3_2001

https://money.cnn.com/2001/05/21/companies/gamecube/

https://www.gamespot.com/articles/e3-2001-nintendo-unleashes-gamecube-software-a-new-miyamoto-game-and-more/1100-2761390/

https://web.archive.org/web/20140111095046/http://www.ign.com/articles/2000/03/10/nintendo-makes-dolphin-delay-official

https://web.archive.org/web/20150403105156/http://news.cnet.com/2100-1001-211633.html

https://web.archive.org/web/20140119200524/http://www.eetimes.com/document.asp?doc_id=1145794

https://www.ign.com/articles/1999/05/14/nintendo-press-conference-transcript

https://web.archive.org/web/20140322085535/

http://www.consolecity.com/forum/archive/index.php/crontab/t-5575.html

https://www.ign.com/articles/1999/05/05/say-hello-to-project-dolphin

https://web.archive.org/web/20010401065822/http://ign64.ign.com/news/23801.html

https://ghostarchive.org/archive/DqDa0

https://ghostarchive.org/archive/OFIwe

https://www.gamespot.com/articles/nintendos-gamecube-unveiled/1100-2619269/

https://web.archive.org/web/20150128054052/http://www.joystiq.com/2007/11/19/year-one-gamecube-vs-wii/

https://www.gamespot.com/articles/nintendos-gamecube-unveiled/1100-2619269/

https://segaretro.org/PlayStation_2

https://segaretro.org/Sega_Dreamcast

https://segaretro.org/History_of_the_Sega_Dreamcast

https://retrocdn.net/images/1/1a/Edge_UK_067.pdf

https://www.gamespot.com/articles/nintendo-gamecube-launches-in-japan/1100-2812298/

https://www.gamespot.com/articles/japanese-gamecube-sales-figures/1100-2812925/

https://kotaku.com/the-nintendo-gamecube-is-now-twenty-years-old-1847670755

https://money.cnn.com/2001/11/29/technology/nintendo/

http://news.bbc.co.uk/2/hi/entertainment/1666671.stm

https://www.theregister.com/2001/12/04/nintendo_gamecube_sales_on_target/

https://en.wikipedia.org/wiki/Component_video

https://collectorsedition.org/forums/showthread.php?p=15433

https://www.eetimes.com/gamecube-clears-path-for-game-developers/

https://forums.tomshardware.com/threads/ati-artx-success-story.871736/

http://www.3do.cdinteractive.co.uk/viewtopic.php?f=13&t=1796&sid=3af350e5b7f8c78e899776e4f810bb67

https://retrocdn.net/images/8/89/EGM_US_088.pdf

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